Hi, I am creating a game in Unity. To create a working network setup I just need the Client and Server C# classes, right? I am having trouble actually getting it integrated into my project. Where do I set how messages get handled on the server?
Hey Ewan, if you have a look at the Video in the description you will see how to integrated the networking system into your project and how to send information over it. On my Youtube channel there is a complete series about how to use the networking system.